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48 Hour game Prototype 

Global Game Jam 2019


Team Lead; Responsible for all lighting, art direction, color theory, and level design. Our game jam theme was "Home and what it means to us", so we wanted to express how comfort can be formed from the unlikeliest of places. 

We used dynamic volumetric fog masking amongst other technical effects to achieve fog that you could disperse as you traveledthe desolate land.

Software Used: UE4

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