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"Frost Void"

3D Environment

Summer 2018

"A strange device rests deep in the frost, torn between two distant realities"


This scene features a robust FX setup utilizing distance field masking, tons of custom particles, and displacement-heavy ground and prop materials.


I utilized many facets of Unreal Engine 4 including blueprint, sequencer, and heavy use of dynamic material instancing. Optimized for Real-Time Usage. 

Software Used: UE4, 3DS Max, Substance Painter, and Photoshop

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