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"Den Of Hearts"
Game Prototype
Spring 2019
I led a small team of animators, concept artists, and modelers over the course of 9 weeks to create Den of Hearts, an atmospheric open-world prototype based in Unreal Engine 4.
I was responsible for art direction, lighting, color theory, and level design as well as asset implementation and systems development.
Software Used: UE4, 3DS Max, Substance Painter, Photoshop







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