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"Den Of Hearts"

Game Prototype

Spring 2019

I led a small team of animators, concept artists, and modelers over the course of 9 weeks to create Den of Hearts, an atmospheric open-world prototype based in Unreal Engine 4. 


I was responsible for art direction, lighting, color theory, and level design as well as asset implementation and systems development.

Software Used: UE4, 3DS Max, Substance Painter, Photoshop

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