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Personal Project/Game

2015-2016 (UDK)

2016-2017 (UE4)

G.R.I.T. was a solo game prototype that I developed from 2014 -2016. This project was invaluable to my early growth as an environment artist and from it I learned countless techniques and tools that helped shape my creative ambitions.

The project started out in UDK, and then around the middle of development I transitioned and remastered assets and systems into UE4.

Software Used: UDK/UE4, 3DS Max, Quixel Suite, Substance Painter, Photoshop

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