G.R.I.T. was a solo game prototype that I developed from 2014 -2016. This project was invaluable to my early growth as an environment artist and from it I learned countless techniques and tools that helped shape my creative ambitions.
The project started out in UDK, and then around the middle of development I transitioned and remastered assets and systems into UE4.
Software Used: UDK/UE4, 3DS Max, Quixel Suite, Substance Painter, Photoshop